In Printing Money, players assume the role of central bankers overseeing a fictional economy. The goal is to maintain price stability, low unemployment, and overall economic prosperity. To achieve this, players must make decisions about interest rates, money supply, and other monetary tools, all while facing external economic shocks and political pressures. The game is played over a series of rounds, each representing a quarter of the year, with the ultimate objective of achieving sustainable economic growth.
Hiểu chính sách tiền tệ: Người chơi tìm hiểu cách các ngân hàng trung ương sử dụng các công cụ tiền tệ để quản lý nền kinh tế.
Kỹ năng ra quyết định: Người chơi phát triển kỹ năng tư duy chiến lược và ra quyết định khi họ điều hướng các tình huống kinh tế phức tạp.
Nhận thức về kinh tế: Người chơi hiểu rõ hơn về các khái niệm kinh tế như lạm phát, thất nghiệp và lãi suất.
Ứng dụng trong thế giới thực: Người chơi áp dụng kiến thức lý thuyết vào các tình huống kinh tế trong thế giới thực, nâng cao hiểu biết của họ về hoạch định chính sách kinh tế.
Choose a designated banker or moderator to oversee the game.
Unbox the game components, including the game board, event cards, policy cards, and tokens.
Distribute the starting amount of money to each player, as per the game's rules.
The game is played over several rounds, each representing a quarter of the year.
At the start of each round, the designated banker draws an event card that introduces a new economic scenario, such as a recession, inflation, or a technological breakthrough.
Based on the event, players discuss and decide on monetary policy adjustments, such as changing interest rates or adjusting the money supply.
Throughout the game, players can play policy cards to influence the economy. For example, players can implement fiscal stimulus or tighten financial regulations.
At the end of each round, players evaluate economic indicators such as GDP growth, inflation rate, and unemployment rate. These indicators reflect the impact of their monetary policy decisions.
Based on the economic indicators, players can adjust monetary policy for the next round. For example, if inflation is rising, players may choose to raise interest rates to cool down the economy.
The game ends after a predetermined number of rounds or when players collectively decide to end it.
The winner is determined based on the overall economic performance, including sustainable growth, stable prices, and low unemployment.
Using mouse
there are many other games developed under Infinite Craft, let's try them out